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Season 6 Episodes

Equinox, Part II
Memorial
Survival Instinct
Tsunkatse
Barge Of The Dead
Collective
Tinker, Tenor, Doctor, Spy
Spirit Folk
Alice
Ashes To Ashes
Riddles
Child's Play
Dragon's Teeth
Good Shepherd
One Small Step
Live Fast & Prosper
The Voyager Conspiracy
Muse
Pathfinder
Fury
Fair Haven
Life Line
Blink of an Eye
The Haunting of Deck 12
Virtuoso
Unimatrix Zero, Part I

Please note that these are not yet complete. Those from Star Trek Universe are the finished versions. Those from StarTrek.com will be replaced periodically.


Equinox, Part II
Original Air Date: September 22, 1999
Mission Stardate: Unknown

NOT AVAILABLE

--courtesy of StarTrek.com

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Survival Instinct
Original Air Date: September 29, 1999
Mission Stardate: Unknown

When Seven of Nine is confronted by three former Borg drones, she also unlocks a dark chapter to her past. After gaining freedom from the collective, Seven was responsible for the re-assimilation of herself and several others, who now seek freedom, even though it may cost their lives -- and Seven's!

--courtesy of StarTrek.com

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Barge Of The Dead
Original Air Date: October 6, 1999
Mission Stardate: Unknown

Torres confronts a dark side of her Klingon ancestry when she asks a skeptical Janeway to allow doctors to induce a coma-like experience that will allow her to aid her condemned mother who is held aboard a mythic Klingon death barge.

Following her bumpy shuttle landing, a groggy Torres discovers an ancient Klingon artifact on board that strangely connects her to her hated warlike heritage. When she is transported to the horrific barge of dishonored souls, Torres learns that her ashamed mother bears the burden of her dishonor, and after returning to the U.S.S. Voyager, she wants to go back for her - even if it means exchanging her own life.

--courtesy of StarTrek.com

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Tinker, Tenor, Doctor, Spy
Original Air Date: October 13, 1999
Mission Stardate: Unknown

NOT AVAILABLE

--courtesy of StarTrek.com

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Alice
Original Air Date: October 20, 1999
Mission Stardate: Unknown

During a stopover at a space junkyard, Tom Paris convinces Chakotay to purchase a sporty space shuttle which Paris then constantly labors over to repair its extensive technology - but he's oblivious that the craft has assumed a sexy female persona that influences his mind to suit her own dangerous agenda.

Paris becomes addicted to "Alice," the loving name he bestows on the sleek shuttle that comes complete with an invasive personality capable of convincing him to cannabalize vital parts from the Voyager's systems to retrofit her own. In need of a pliant pilot to get to her destination, Alice tricks Paris into blasting off in the mini-ship while evading Janeway's desperate attempts to chase them.

--courtesy of StarTrek.com

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Riddles
Original Air Date: November 3, 1999
Mission Stardate: Unknown

During negotiations with the Kesat government, Tuvok is zapped by a powerful energy force, suffers severe neurological trauma and emerges as a mere shell of his former self while Janeway searches for the mythical species responsible for the attack in hopes of finding a cure.

While the optimistic Neelix keeps pushing to restore the mental prowess of the confused Tuvok, Janeway works with Naroq, a Kesat inspector, as they try to solve the enigma of the cloaking device used by the hostile Ba'Neth -- or "shadow people" --who seek Voyager's technical data. Even as the crew pursues the elusive Ba'Neth for a solution to Tuvok's misfortune, the suddenly vulnerable Vulcan discovers emotions he never could appreciate before.

--courtesy of StarTrek.com

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Dragon's Teeth
Original Air Date: November 10, 1999
Mission Stardate: Unknown

Voyager accidentally drifts into a sub-space corridor and is attacked by the Turei, a territorial race whose armada forces Janeway and her crew to take shelter on a ravaged planet-where they encounter another warlike species whose survivors are encased in bio-pods awaiting "re-animation."

Escaping from the superior force of the Turei, Janeway makes repairs while on a planet whose civilization lies in ruins save for a few hundred stasis chambers holding the slumbering remnants of the Vaadwaur, an ancient culture thought to be extinct. While the captain seeks to form an alliance with the Vaadwaur against the persistant Turei-and promises to find them a new home-she soon senses that her new allies within might pose a greater threat than the enemy she knows is circling above.

--courtesy of StarTrek.com

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One Small Step
Original Air Date: November 17, 1999
Mission Stardate: Unknown

The Voyager is nearly consumed by a massive rolling ball of energy but curiosity about the rare phenomenon prompts Janeway to launch a probe to investigate and search for a missing 300-year-old U.S. spacecraft trapped inside-a risky maneuver that may cost the lives of the shuttle crew.

As Voyager shadows the powerful anomaly known as the Graviton Ellipse, Seven of Nine reluctantly joins a fascinated Paris and Chakotay on the shuttle as they look for the legendary Ares Four, the command module from an early manned mission to Mars. However, once found, the attempt to retrieve the craft and its noble dead pilot proves treacherous, and the small crew must improvise if they are to return at all before the ellipse disappears again into lethal subspace.

--courtesy of StarTrek.com

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The Voyager Conspiracy
Original Air Date: November 24, 1999
Mission Stardate: Unknown

When Voyager encounters an alien whose space "catapult" can speed them back home, a data-overloaded Seven of Nine causes chaos when she incites a civil war then divides the crew with secret allegations of treachery and insurrection.

While Janeway debates accepting the use of an alien's technology that can cut their trip back to the Alpha Quadrant by years, an earnest Seven of Nine processes accompanying information and convinces Chakotay that the captain is sabotaging the true mission of Voyager. Likewise, she privately informs Janeway of a budding rebellion, mysteriously fanning flames that threaten to tear the ship apart.

--courtesy of StarTrek.com

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Pathfinder
Original Air Date: December 1, 1999
Mission Stardate: Unknown

In San Francisco, an obsessed former Enterprise engineer Reginald Barclay recruits Counselor Deanna Troi to help him communicate with the distant Voyager via a radically innovative system that puts him at odds with his superiors.

Assigned to the Pathfinder Project, Barclay secretly creates a startlingly realistic simulated hologram of the Voyager and its lifelike crew which he believes has aided his quest to send a one-way message to the actual ship 60,000 light years away. However, his unorthodox manner and single-minded passion for the project anger his commanding officers, forcing Barclay to risk everything when he disobeys orders and tries to generate his transmission through a temporary micro-wormhole.

--courtesy of StarTrek.com

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Fair Haven
Original Air Date: January 12, 2000
Mission Stardate: Unknown

Captain Janeway and her crew enjoy some hard-earned leisure time in the holographic setting of a charming Irish village where she can't help falling for a ruggedly handsome townsman-but their holiday is darkened by an approching wave of deadly neutron radiation.

Created by Paris as a diversion for himself and his mates, sunny Fair Haven offers Janeway a deceptively realistic fantasy figure named Michael, whose physical and intellectual specifications are made to order for her. Soon, her attention is commanded by the trailing edge of a speedy wavefront that poses more of a threat than anyone knows.

--courtesy of StarTrek.com

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Blink of an Eye
Original Air Date: January 19, 2000
Mission Stardate: Unknown

When Voyager becomes ensnared in the orbit of a strange, primitive planet - its energized core enables it to rapidly develop into a society with warp technology. So Janeway briefly transports The Doctor to the alien world, only to learn that the presence of Voyager has inspired invention among the society, which without warning, aims its own weapons at Voyager.

--courtesy of StarTrek.com

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Virtuoso
Original Air Date: January 26, 2000
Mission Stardate: 53556.4

The Doctor's ego soars when Voyager engages an advanced but arrogant race which is entranced by the medical officer's passable singing talent, granting him instant rock-star status that tempts him to leave the ship for his legions of fans.

Janeway and the crew are perplexed by the effect that The Doctor's voice and variety of song selections have on such a superior alien culture as the Qomar. Millions of them mob his concerts, countless "fan mail" messages arrive and groupies abound, but one particular female Qomar catches the good Doctor's eye, and he ponders resigning his commission to stay behind.

--courtesy of StarTrek.com

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Memorial
Original Air Date: February 2, 2000
Mission Stardate: Unknown

NOT AVAILABLE

--courtesy of StarTrek.com

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Tsunkatse
Original Air Date: February 9, 2000
Mission Stardate: 53447.2

While on shoreleave, Chakotay and Torres attend a Tsunkatse match in a nearby alien world. In the meantime, Captain Janeway is off touring a planet in a neighboring system. However, before Chakotay can attend another match, he first must get another crewmember to cover his duties.

Meanwhile, Seven of Nine and Tuvok ask Chakotay if they can study a micro-nebula on an away mission. Chakotay grants them permission, telling them that they can spend their shoreleave in whatever manner they choose. While in the shuttle, Seven of Nine and Tuvok are captured by an alien vessel. An alien named Penk welcomes Seven of Nine to Tsunkatse, telling her that she is going to be a very popular attraction. Seven demands to see Tuvok, who was injured when their shuttle was hit. While attending to Tuvok, Seven of Nine tells Penk that she has no intention of participating in his game. However, Seven agrees to fight for Tuvok in exchange for his medical care.

Back on Voyager, Chakotay, Kim, Paris and Torres engage in a conversation about boxing and fighting matches. And The Doctor tries to get Neelix to go with him to the Norcadian Museum of Entomology instead of attending the Tsunkatse matches with Chakotay. At the match, Chakotay, Kim, Paris and Neelix are shocked to discover that Seven of Nine, dressed in an alien fight suit, is the challenger of the Tsunkatse match. Seven tells her opponent in the ring that she doesn't want to fight. Meanwhile, Chakotay leads the others through the crowd, struggling to get closer to the pit.

From Voyager, Torres calls Chakotay looking for an update on the match. Chakotay tells her what's going on and instructs her to beam Seven out. However, Torres is unsuccessful because she thinks that Seven's lifesigns are masked somehow. Torres tells Chakotay that the figures in the pit are photonic, or holographic projections that are being transmitted from a different location. Drawing back his arm, the Champion swings at Seven who falls to the ground.

In the meantime from the Delta Flyer, Captain Janeway asks Chakotay and Torres for an update. And while Seven of Nine is nursing her injuries, Penk tells her that he is entering her in the Red Match, where only one of the opponents leaves the ring alive. Penk's sidekick The Hunter promises to train Seven for the match. He reminds her that there are no individuals in Tsunkatse, only prey.

Continuing the effort to rescue Seven of Nine, the Norcadian Ambassador tells Neelix that he will begin an immediate investigation. However, Neelix is not convinced that the Ambassador has nothing to do with the fact that friendly aliens are being forced to compete in Tsunkatse matches against their will. Torres tells Chakotay that they were having trouble isolating the source of the transmissions because they never seemed to be coming from the same place. They realized that the transmissions are emanating from a ship that is protected from neutronic weaponry.

Back on the alien ship, Seven is instructed to rest before her match. Just as the match is about to begin, Seven is shocked when The Hunter enters the ring. The Hunter tells Seven that he was training her so that she could kill him and give him an honorable death. Meanwhile, Voyager finally tracks down the Tsunkatse Vessel. Chakotay tells Penk that they only have 30 seconds to return Seven and Tuvok before Voyager begins firing.

Back in the ring, Seven tries to convince The Hunter that they both should refuse to fight. Voyager and the Tsunkatse Vessel begin to exchange fire, allowing the crew to beam Tuvok over. However, they are unable to get a lock on Seven's individual positioning, and instead beam both Seven and The Hunter onto Voyager. Back on Voyager, Paris instructs The Hunter to step away from Seven. Chakotay tells The Hunter that a Hirogen hunting party has agreed to meet with them. The Hunter discloses his gratefulness to the crew and tells them that he plans to look for his son.

--courtesy of StarTrek.com

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Collective
Original Air Date: February 16, 2000
Mission Stardate: Unknown

Chakotay, Kim, Paris and Neelix are taken hostage when the Delta Flyer is captured by a Borg Cube. However, it is inhabited by a small group of Borg children who were left behind, unworthy of assimilation. The underdeveloped Drones attempt to assimilate their captives, while Captain Janeway sends Seven of Nine to negotiate. After the Delta Flyer is intercepted by a Borg Cube, Chakotay, Paris and Neelix find themselves placed in what appears to be an assimilation chamber. However, Kim is not with them. A dead body lies on a table in the center of the room. It's partly Borgified and its face and arm are covered with implants that appear crudely inserted.

Meanwhile, Voyager discovers that the Borg Cube's propulsion system is off-line. The Cube first targets Voyager's warp core and then moves to its impulse engines. While the Cube's attack strategy is erratic and inefficient, Voyager capably disables the Cube's weapons. Seven discovers that there are only five signatures, instead of thousands of Borg, manning the vessel. The Borg will return the crewmembers in exchange for Voyager's navigational deflector. However, Voyager will be unable to go to warp without it. Seven tells Janeway that the Borg most likely want Voyager's deflector in order to contact the Collective because their own is damaged.

While stalling the Borg, Janeway tells them that she is sending Seven over to make sure that her crewmembers are unharmed. Aboard the Borg Cube, Seven discovers that it is manned by neonatal Drones, or children, who have not matured long enough. The children insist that the Borg will come for them once their link is re-established. Seven returns to Voyager along with a dead body of an adult Drone. She tells the Borg children that it must be examined in order to establish what went wrong aboard the ship. The Doctor discovers that a spaceborne virus attacked the Drones and is responsible for their deaths. The virus never reached the developing drones because they were protected within the maturation chambers. Malfunctions caused by the deaths of the adults led several chambers to open prematurely. The Doctor also discovers that if the pathogen is revived, it could be used to neutralize the Drone children.

Because Voyager cannot give up its deflector, Janeway offers Seven's services in repairing the Cube's technology. One of the Borg children tells Janeway that she has exactly two hours before one of the hostages dies. Meanwhile, Kim wakes up after lying unconscious within the Delta Flyer and attempts to contact Voyager. And while speaking with the Borg children, Seven tries to jostle their memories in hopes that they will turn away from the Collective and come aboard Voyager.

While working on the Cube's repairs, Seven discovers that the Collective did receive the Drones' initial distress call and that they never dispatched a vessel to rescue them. The Collective declared the neonatal Drones irrelevant and damaged, severing their link to the Hive permanently. However, the Drone children were unable to decrypt this message, which stated that they are unworthy of re-assimilation. Meanwhile, Kim is captured and he awakes to raw-looking implants on his face.

By this point, one of the boy Drones becomes so frustrated that he insists that Voyager turn over their deflector immediately. Seven tells the Drone children that the Hive will never come back for them and that their call for help was ignored. Meanwhile, Voyager works to beam the hostages back by emittiing an energy pulse over the Borg Cube. Tuvok successfully beams Chakotay, Paris and Neelix onto Voyager. However, Seven and Kim are being held in a shielded area of the Cube.

Angered, one of the boy Drones shoves tubules into Seven's neck. However, another boy Drone pulls him away from Seven. As the Cube's transwarp core begins to destabilize, Seven instructs evacuation. However, the first Drone boy refuses to leave and he is shocked and is knocked to his feet. Seven comforts him while he dies. Back on Voyager, The Doctor successfully removes the children's implants. Seven was able to salvage part of the Cube's database, which includes the children's original assimilation profiles. Thus, the children discover that their names are Icheb, Mezoti, Azan, and Rebi.

--courtesy of StarTrek.com

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Spirit Folk
Original Air Date: February 23, 2000
Mission Stardate: Unknown

Problems begin to arise when Voyager runs a Holodeck program non-stop. Characters within the holographic re-creation of Fair Haven become suspicious of the Voyager crew when they begin to notice strange, otherworldly happenings. The city of Fair Haven is set within 19th century Ireland. While driving along a road, Tom Paris crashes his vintage automobile. Seamus Driscol, one of the townsfolk, cannot believe his eyes when he sees Paris' tire magically repair itself. He immediately heads to Sullivan's Pub, and tells its inhabitants that he believes Tom is from the spirit world.

Back in town, Kim and Maggie are walking together and holding hands. Meanwhile, they are unaware that Seamus and Milo are watching their every move. Just as the two are about to kiss, Paris plays a trick on Kim by morphing Maggie into a cow in a holographic effect. Kim can hear Paris laughing, just as they are instructed through a com call to return to the bridge. Seamus tells his priest exactly what he saw. Acting as his priest, The Doctor tells Seamus that Tom Paris is a known prankster and that he is not to worry.

Later that day, Seamus and Milo run into Maggie who tells them that she feels like she woke up from the strangest dream where she was walking around town with a bell around her neck. Soon, the townsfolk gather and exchange similar stories. Michael Sullivan tells Katie that the townsfolk think that she and her friends are not from this earth. Because he believes that Katie is lying to him, Janeway decides to end the program. Back on Voyager, Janeway doesn't know howw the holodeck characters could possibly be asking so many questions about their origin.

Back on Voyager, Paris instructs the computer to display all of Fair Haven's characters. Michael Sullivan appears and is suprisingly aware of his surroundings. Kim discovers that each characters' perceptual filters are off-line. The Voyager crew decids that they will repair the malfunction by accessing each of the characters' controls from Sullivan's Pub. Back at Sullivan's Pub, Michael remembers being "spirited" away to an unknown place where there was talk of changing the people of Fair Haven. At the church, several of the townfolk begin to assemble and warrant their concerns. They storm into Sullivan's Pub, where Kim and Paris are working on the Starfleet control panel. Before the two can react, a net of red twine is thrown over them, knocking them to the ground. Milo suddenly fires his gun at the panel which causes sparks to fly. Paris instructs the computer to freeze the program, but since it is damages only some of the animated townsfolk are frozen.

Paris and Kim are soon on the run with the mob of townsfolk following close behind. They instruct the computer to exit the program, but unfortunately their commands are unrecognized. Meanwhile on Voyager, Torres suggests cutting power to the Hologrid. Although the inhabitants of Fair Haven are not real people, but rather holograms, Janeway possesses genuine feelings towards them. Paris and Kim find themselves tied to chairs near the altar of the church. Reading from a thick, old book, Seamus demands the return of the prisoners to the otherworld. Nothing happens and Seamus instructs the others to tie The Doctor up as well. Seamus hypnotizes The Doctor, asking him questions about banishing the spirit-folk to the "otherworld." The Doctor begins to tell them about Voyager and Michael demands that he instructs him on how to be transported to Katie's location.

Janeway tries to explain to Michael that they are simply explorers that like to spend time in Fair Haven. Janeway and Michael both return to the Holodeck, and Michael tries to calm the townsfolk down, insisting that the Voyager crew means no harm. While the damaged Holodeck is repaired, the Voyager crew decides to have one last night at Sullivan's Pub before Fair Haven is temporarily put to rest. It is clear that Janeway and Michael have formed a special bond with one another, as Michael reaches and takes her hand.

--courtesy of StarTrek.com

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Ashes To Ashes
Original Air Date: March 1, 2000
Mission Stardate: Unknown

To the shock and disbelief of the crew, their colleague, Ensign Lyndsay Ballard, returns to the Starship after having been killed on a mission long ago. Pursued by her alien Kobali abductors, whose reproductive system is centered on reanimation of the dead, she rekindles her former relationships with Janeway and the crew of the Voyager, hoping to reverse the effects of the alien genes implanted in her system.

Her old friendship with Lieutenant Harry Kim ignites and deepens until the moment in his quarters when she realizes the horror and extent of her Kobali genes. Harry's support and affection complicates Ballard's final decision as to whether she will remain human or return to the Kobali homeland with the alien family that loves her.

--courtesy of StarTrek.com

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Child's Play
Original Air Date: March 8, 2000
Mission Stardate: Unknown

NOT AVAILABLE

--courtesy of StarTrek.com

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Good Shepherd
Original Air Date: March 15, 2000
Mission Stardate: Unknown

Upon completing a routine shipwide efficiency analysis, Seven of Nine determines that three of Voyager's young crewmembers are unable to perform at acceptable levels. Normally after six months or a year, a crewmember that has been assigned to a Starship will simply be reassigned to a less challenging Federation vessel if their limitations cannot be corrected. However, this is not an option since the three crewmembers are stranded in the Delta Quadrant on Voyager.

When Captain Janeway becomes aware of the situation, she decides to take the three young crewmembers on an away mission with her aboard the Delta Flyer. The first of the trio is Celes, an Astrometrics assistant who constantly has to have all of her work double-checked. Crewman Mortimer Harren has five advanced degrees in Theoretical Cosmology, but would rather spend his time down on Deck 15 and figure out the origin of the universe. Finally there is William Telfer, a Security Officer and hypochondriac who visits Sickbay weekly and is afraid of medication.

First and foremost, Janeway briefs the trio on their duties. Celes will be running an on-going sensor analysis and Harren will be looking for subspace particle decay which may offer new information about star formation. Meanwhile, Telfer will be on the lookout for any signs of life. Before they leave, Seven of Nine warns Janeway that an experienced crew would better serve the mission.

Not long into the mission, an invisible force suddenly strikes the Delta Flyer. Its propulsion has been knocked off-line and 90 percent of its antimatter has been neutralized. Harren suggests to Janeway that a comet-like assemblage of dark matter is responsible for the neutralization. Furthermore, he proposes that they eject their remaining antimatter in order to avoid another impact. However, according to Janeway, his theory is still an unproven hypothesis and she needs more convincing evidence.

Returning once again, Janeway decides to fire a photon torpedo at the force. Suddenly, the three crewmembers hear a humming sound and look on as Telfer begins to unexpectedly dematerialize and then disappear. Suddenly, he reappears and collapses to the floor and it appears as if something is writhing beneath his skin.

Janeway has no choice except to fire a phaser at Telfer when he reveals that the phenomenon is activating his motor neurons. As he struggles to stay on his feet, a stick-like, segmented entity extends out of an incision wound on his neck. The entity flings itself onto a console and attaches itself to the surface. Harren immediately aims the phaser, but Janeway instructs him to hold his fire. Ignoring the Captain's order, Harren fires and vaporizes the entity. Frustrated with Harren, Janeway suggests that the entity was simply trying to communicate with the crew.

Janeway decides to lead the Delta Flyer to a nearby planet where she hopes to reinitialize its warp core. Suddenly, a slow-moving swath begins to open up in the glowing particles of the planet's radiogenic ring. An unknown force is heading toward the vessel.

Janeway instructs her crew to get into the escape pods and to plot a course away from the planet. However, Celes tells Janeway that a crew never abandons its captain. Suddenly, Harren releases one of the escape pods and heads toward the swath while inside. Over the com, he tells Janeway that it will allow the Delta Flyer some extra time to make an escape. Janeway decides to go after the pod instead. Just a split second before it collides with the swath, the Delta Flyer's transporters lock onto the pod. The Delta Flyer then begins to fire phaser volleys at the glowing ring behind it, igniting a chain reaction of blazing, exploding light.

Suddenly, the Flyer begins to shake as bright light pours in the windows. The vessel is rocked hard and a blinding white light flashes outside the windows.

Next, a confused Janeway wakes up in Sickbay. Chakotay reports that Voyager received her initial distress call and found the Flyer drifting above a gas giant with everyone unconscious inside. Janeway tells Chakotay that the Good Shepherd went looking for a few lost members of her flock and ended up running into a wolf. However, in the end, the Good Shepherd did find them.

--courtesy of StarTrek.com

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Live Fast & Prosper
Original Air Date: April 19, 2000
Mission Stardate: 53846.2

A band of Delta Quadrant con artists have stumbled across the greatest scam of their careers: Impersonating Captain Janeway and her senior officers. Using their new identities, they move from system to system engaging in a series of lucrative deceptions.

Eventually, the real Captain Janeway and her crew are blamed for these deceptions when the con artists do not deliver the goods as promised. Ultimately, the Voyager crew must either bring the imposters to justice, or pay for their crimes.

--courtesy of StarTrek.com

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Muse
Original Air Date: April 26, 2000
Mission Stardate: Unknown

Torres becomes the obsession of a well-meaning alien poet who uses her Voyager stories as inspiration for his theatrical work.

--courtesy of StarTrek.com

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Fury
Original Air Date: May 3, 2000
Mission Stardate: Unknown

Kes returns a vengeful woman bent on destroying Janeway and Voyager. Using her advanced mental abilities, Kes journeys into the past, intent on delivering the crew into the hands of one of their earliest and most dangerous enemies.

--courtesy of StarTrek.com

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Life Line
Original Air Date: May 10, 2000
Mission Stardate: Unknown

The Doctor transmits his program back to the Alpha Quadrant in order to save the life of his creator, Dr. Lewis Zimmerman, with the help of Reginald Barclay and Deanna Troi.

--courtesy of StarTrek.com

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The Haunting of Deck 12
Original Air Date: May 17, 2000
Mission Stardate: Unknown

Neelix, in charge of pacifying the Borg children when lights on the ship flicker and fail, lets his imagination run wild and turns reality into a fantastic but utterly believable story which mesmerizes the children into believing that a ghost actually dwells on Deck Twelve.

As Neelix tells it, months ago an electromagnetic lifeform took possession of the ship, shutting down all life support systems, while trying to communicate with Janeway its need to return to the nebula from which it came. Area by area was cordoned off by an invisible force field, and injected with poisonous gas, while the captain set up an emergency command post in the Engineering Room.

--courtesy of StarTrek.com

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Unimatrix Zero
Original Air Date: May 24, 2000
Mission Stardate: Unknown

SEASON FINALE!!

Unimatrix Zero is a place within the Borg Collective where a small percentage of drones go during their regeneration cycle. Within this virtual reality, they are able to act and think like individuals. However, once their regeneration cycle is complete the drones have no awareness of the dream-like Unimatrix Zero. After Seven of Nine is brought back to Unimatrix Zero by an old friend to help keep the Borg Queen from discovering this enclave, Captain Janeway sees the situation as a perfect opportunity to try and incite a Borg uprising from within the Collective.

--courtesy of StarTrek.com

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